I thought I’d do something similar and would start with the PHP / web page end. I’ll skip the Nook bit for now, and just bookmark this page on my phone so I have trains and buses on one page. It only shows trains with platforms allocated (i.e. that may run any time soon) more than 10 minutes in the future – to allow me time to get to the station – and buses more than 2 minutes away (the bus stop is closer!)
I had a few issues:
I want to host it on my hosting company’s server which is in a different time zone, so I had to add code to compensate for that
It runs an ancient version of PHP and not all of Terence’s code would work
It really wasn’t happy about slurping in the bus data from another site
I wanted to add two different train routes from different stations as different people in our house have completely different journeys to make
If you want to do something similar, the index.php file works for me with PHP version 5.3
You’ll need to modify a few things to get it to work:
change the 3-letter station codes; the first should be your nearest station, the second where you want to go to
modify the time offsets to only show trains you can catch for each station, depending on how long it takes you to get to each station (lines 134 & 198)
modify 120 on line 236 (120 = 2 minutes) to equal how long it takes to walk to your bus stop
make sure the OpenLDBWS.php file is in the same directory as index.php
The buses are sorted in order of next arrival, but you could tidy this up by only showing each route once with the times for that bus. And I really should filter out platform 6, going to London Bridge via Slade Green makes no sense at all…
I had a HC-SR04 ultrasonic distance sensor lying around. You can buy these for under £4 and they’re common in robot vehicle projects to stop them bumping into things. I managed to hook one up to a micro:bit and not just get distance readings but use them to alter the pitch of sound too.
You’ll need an external power supply for the sonar device – they need 5 volts and the 3 volts off a micro:bit board isn’t enough to make it work. I used 3 AAA batteries as a power source, but I imagine you could also use an old USB lead with the end chopped off instead. You also need a common ground, so make sure that the GND pin on the sensor is connected to the GND pin on your micro:bit as well as the negative terminal on its power supply. This ensures that the electrons that carry data between the sensor and the micro:bit have a complete circuit.
The code itself is very simple – just add the sonar block extensions and it’s as simple as this:
I added some buttons to turn it on and off as it can get a bit annoying after a while!
What else could you do with this? A commenter on my YouTube channel suggests attaching another one to control volume as well as pitch – micro:bit sound doesn’t have a volume function but it’s an intriguing idea, perhaps a second sensor could control something else like lights or octave shifts?
It’s that time when people post their top 10 books, films, albums of the year. I even just saw a ‘top 10 best staircases of 2019‘ list, which made me panic and realise I haven’t even got my top 10 best vestibules of 2019 list together yet.
This isn’t a top 10 list. This isn’t even a list of podcasts that changed my life, but as the wonderful Backlisted podcast goes into (I hope temporary) hibernation, here are some wonderful things I discovered, or rediscovered, through listening to the last 108 (count ‘em!) episodes.
I’ve already written about how special Human Voices is for me, with its BBC radio theme and the author’s connection to a school I taught at, but I’ve continued to read her fiction. I think I’ve read about half now, none disappoints. The Beginning of Spring is one of the most astonishing books I have ever read, but the most recent one to come my way, At Freddie’s, is now my favourite, devoured like the best chocolates from the selection box of my Christmas book haul. The four or five pages towards the end about how a relationship unfolds in a Lyons tea room is as perfect a piece of writing as you could ever wish for on love, failure, awkwardness, disappointment, Englishness (or Irishness), London or café etiquette. I know she’s having something of a renaissance, but I am still amazed this Booker Prize-winning author (even though she won for the wrong book) isn’t better-known.
Beyond Black by Hilary Mantel
Speaking of astonishing books, I thought I didn’t like Hilary Mantel. How stupid can one person be? If you, for some reason, think you don’t like her writing, you can’t have read Beyond Black. Breathtaking, I’m still not entirely sure what I make of it, just that I am in awe of it. I think I’ll have to read it again in 2020.
I’d read Bilgewater as a teenager and quite liked it, but here I really discovered that one of the best things about listening to Backlisted is not just the books they feature, but the books they mention in passing and the other books by the same authors that you stumble upon. I really liked the featured book A Long Way from Verona, but it felt a bit similar to Bilgewater. The real discoveries for me were Jane Gardam’s short stories and one other novel in particular: The Queen of the Tambourine. Wikipedia summarises it thus: ‘the novel takes the form of a series of increasingly bizarre letters written by Eliza Peabody, an interfering neighbour and hospice volunteer. The letters are written to Joan who has left her husband and fled the country…’ It’s fantastic, and unlike anything else I’ve read by her – indeed in some ways it reminded me of Beyond Black, a book it predates by some fourteen years. It won the Whitbread Prize in 1991 but it is, I think, largely forgotten and isn’t even the first book most Gardam fans would mention. Highly recommended.
Daphne du Maurier
I had read Jamaica Inn and even her 1973 Brexit novel Rule Britannia and I thought I knew what Daphne du Maurier was about, but the episode on her short stories caused me to buy her Don’t Look Now collection – I’m ashamed to say I’ve never even seen the film, let alone read the story it’s based on. The collection of five stories is superb and surprising, not least the last one, The Breakthrough from 1966, which is science fiction. Who know Daphne du Maurier was the best Doctor Who writer we never had? Set in a disused coastal radar research station, I tweeted that I could imagine it being filmed and set in Orfordness. Then someone pointed out it had been filmed, in 1975 – and (partially at least) set in Orford! (Cue Twilight Zone spooky music). It’s astonishingly faithful to the book, I recommend both. It has something of The Stone Tape and other 1970s TV science fiction about it.
Thanks to Backlisted, there are dozens more wonderful books and authors I’ve discovered (Shirley Jackson, Jean Rhys) or rediscovered (Jacob’s Room – like Bilgewater, an utterly different book now to the one I read as a teenager, Red Shift by Alan Garner – which must be one of the most challenging children’s books ever published, although I think I did, kind of, understand it when I was 12 or 13.)
It’s also changed the way I read books and the kinds of books I look out for as I prowl secondhand shops. I’d like to mention two books I may not have read had it not been for Backlisted. They’ve not been featured, but ought to be.
Return to Yesterday by Ford Madox Ford
Currently, I think, out of print, this 1931 memoir is a joy. (Get on it, Carcanet – I did some work experience with you in around 1986 or 1987, surely that must count for something!) If you have any interest at all in the literary or publishing world of the early 1900s, you will love this. Discover which authors he tries to avoid and not avoid in an around Rye and Winchelsea. Learn some potato husbandry. Hilarious encounters with H G Wells and Henry James. Read how, in fact, it was Ford Madox Ford who wrote all the best bits in Joseph Conrad’s novels! How he tried to get Boots lending libraries closed down because LIBRARIES KILL BOOK SALES! He accuses Anita Loos of plagiarism! (And let’s face it, who hasn’t noticed the stylistic and thematic similarities between The Good Soldier and Gentlemen Prefer Blondes?) I’m not entirely sure if he intended this to be funny, but it made me laugh out loud.
Mistress Masham’s Repose by T H White
I somehow thought they’d done T H White on Backlisted, but I seem to have imagined that episode. The Sword in the Stone is rightly lauded, and clearly influenced Harry Potter and more but what about this lesser-known book from 1946?
Again I turn to Wikipedia for a summary: ‘describes the adventures of a girl who discovers a group of Lilliputians, a race of tiny people from Jonathan Swift’s satirical classic Gulliver’s Travels… Maria, a ten-year-old orphaned girl, lives on a derelict family estate, her only companions being a loving family Cook and a retired Professor of Ancient Latin. These two try to protect Maria from her tall, fat, strict Governess, Miss Brown. The Governess makes the child’s life miserable, taking her cue from Maria’s guardian, a Vicar named Mr. Hater. Miss Brown and Mr Hater are conspiring to keep Maria poor and abandoned.’
Ring any bells? Lemony Snicket, I’m looking your way. The book is utterly, utterly bonkers and a joy. Seek it out.
Will I finally read In Search of Lost Time or Ulysses in 2020? I will not. But I’ve even really enjoyed listening episodes on books and writers I know I’ll never read (or unlike those two, books that I don’t even want to have read) because I’ve learned so much. Next year I hope to finish reading Penelope Fitzgerald and more Muriel Spark and more writers mentioned in passing and featured on Backlisted. Hurry back!
There are lots of little machines and platforms for making and playing your own games now; various colour LCD MakeCode Arcade machines, the Arduino-based Arduboy which uses a tiny but crisp black and white OLED display as well as the more advanced Pimoroni 32blit Kickstarter. There are probably more I’m not aware of.
It occurred to me that I had most of the bits to make my own Micro:Gamer lying around. It really would have been much easier to buy a real one but it was fun to reverse-engineer the board using a mixture of the source code and staring really hard at the PCB tracks in the photos to work out which pins all the buttons and speaker use. Here’s what I made…
I then managed to get a 3D first person shooter working – quite amazing, I think, that a micro:bit can produce these graphics. There’s a lot of power hidden in the humble :bit!
I’ve managed to get a simple game working on my micro:bit OLED display, and I ditched the breadboard at the same time, meaning that it should be possible to build this into a small case. I may even add some external buttons and perhaps some sound?
Here’s what I used:
A Pimoroni pin:bit edge connector (the Adafruit DragonTail would work equally well, with the Kitronik one you have to solder extra pins to get to the i2c interface pins).
I added the extra Python modules using the new micro:bit Python editor’s feature to add extra files to your projects. It supports WebUSB, so using a recent version of Chrome you can flash Python projects straight onto your micro:bit without having to drag and drop HEX files.
Connecting the OLED is easy, especially if you have the well-labelled pin:bit – connect micro:bit 3v to VCC on the display, GND to GND, micro:bit pin 19 SCL (serial clock) to the display’s SCL pin and micro:bit pin 20 (SDA / serial data) to the SDA pin on the display.
The program works by creating ‘stamps’ – like crude sprites – for 3 hazards (a duck, a ghost and a tortoise), all using graphics from the micro:bit’s own built-in 5×5 icons. This is a neat touch that avoids having to create your own bitmap graphics.
You move left and right using A and B buttons, and press A+B together to move forward – you can’t move backwards! When you reach the top you level up, complete 10 levels to win.
There was no function I could find in the Python modules to invert the screen, which is possible if you know what control codes to send, so I added the flash() function which will flash the screen any number of times by making the screen negative then positive quickly in succession. I use this effect when you level up, win or lose.
The levels don’t get harder – it’s running as fast as it can, so I can’t speed it up. To make it more challenging I might add more hazards or slow the player down in some way. Adding sound would also be a logical next step, along with building into a small case, perhaps with some external buttons.
My main Python game program is here, and you can download the whole project HEX file here.
from ssd1306 import initialize, clear_oled, command
from ssd1306_stamp import draw_stamp
from ssd1306_img import create_stamp
from ssd1306_text import add_text
from microbit import sleep, display as LED, Image, button_a as A, button_b as B
for i in range(times):
def move_stamp(x1, y1, x2, y2, stmp):
draw_stamp(x1, y1, stmp, 0, 0)
draw_stamp(x2, y2, stmp, 1, 1)
alive = True
level = 0
ghostx, ghosty = 3, 10
ghostDirection = 1
tortoiseX, tortoiseY = 40, 20
tortoiseDirection = -1
duckX, duckY = 20, 5
duckDirection = 1
playerX, playerY = 32, 27
ghost = create_stamp(Image.GHOST)
tortoise = create_stamp(Image.TORTOISE)
duck = create_stamp(Image.DUCK)
player = create_stamp(Image.TRIANGLE)
draw_stamp(ghostx, ghosty, ghost, 1)
draw_stamp(tortoiseX, tortoiseY, tortoise, 1)
draw_stamp(duckX, duckY, duck, 1)
draw_stamp(playerX, playerY, player, 1)
oldGhostX = ghostx
ghostx += ghostDirection
if ghostx > 58:
ghostDirection = -1
if ghostx < 3:
ghostDirection = 1
move_stamp(oldGhostX, ghosty, ghostx, ghosty, ghost)
oldTortoiseX = tortoiseX
tortoiseX += tortoiseDirection
if tortoiseX > 58:
tortoiseDirection = -1
if tortoiseX < 3:
tortoiseDirection = 1
move_stamp(oldTortoiseX, tortoiseY, tortoiseX, tortoiseY, tortoise)
oldDuckX = duckX
duckX += duckDirection
if duckX > 58:
duckDirection = -1
if duckX < 3:
duckDirection = 1
move_stamp(oldDuckX, duckY, duckX, duckY, duck)
oldPlayerX = playerX
playerX = playerX - 1 if (A.is_pressed() and playerX > 0) else playerX
playerX = playerX + 1 if (B.is_pressed() and playerX < 58) else playerX
oldPlayerY = playerY
playerY = playerY - 1 if (A.is_pressed() and B.is_pressed() and playerY > 0) else playerY
if oldPlayerX != playerX or oldPlayerY != playerY:
move_stamp(oldPlayerX, oldPlayerY, playerX, playerY, player)
# have we reached the top?
if playerY == 1:
level = level + 1
draw_stamp(playerX, playerY, player, 0)
playerX, playerY = 32, 27
draw_stamp(playerX, playerY, player, 1)
# have we won?
if level == 10:
alive = False
# have we hit anything?
if ghostx-3 <= playerX <= ghostx+3 and ghosty-3 <= playerY <= ghosty+3 \
or tortoiseX-3 <= playerX <= tortoiseX+3 and tortoiseY-3 <= playerY <= tortoiseY+3 \
or duckX-3 <= playerX <= duckX+3 and duckY-3 <= playerY <= duckY+3:
alive = False
if level == 10:
add_text(3, 1, 'You win!')
add_text(2, 1, 'Game over!')